Sound rough outline

Sound rough outline

(Written some time mid-term autumn 2006)

Realistic goals

* Ray-traced occlusion

* VST in sound pipeline

* Threaded execution engine

Enviable goals

* Doppler based on ray speeds

* Wavelength mutation on bounces

* Different propagation depending on wavelength

* Material penetration for low wavelengths

'Slightly more complex' goals

* Diffraction affecting waveform propagation and properties (Waveforms affecting each other, bending around corners, ...)

* Other materials than air as waveform propagator (water, metal, ...)

* Refraction affecting propagation and properties (Waveform affected by moving between materials, e g air/water, air/metal, metal/water, ...)


* Become a wannabe acoustician!


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