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Joachim Bengtsson's Candidate Thesis

Real-Time Acoustics Modeling in Games


This paper evaluates algorithms for modeling the acoustic properties of sounds in real time in games, and in particular evaluates J. Borishʼ “Extension of the image model to arbitrary polyhedra” [1] through implementation inside the RMS game engine.

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Currently, this wiki is my own personal resource center for writing my thesis. None of the material except the above link is fit for consumption by anyone but me and my mentor.


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Latest paper: Version 7 render.pdf (Previous versions)

2D Prototype: Aurora v1.1 (Mac OS X 10.5 Intel only)


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